All revision notes topics

Describing MotionEdexcel GCSE Physics: Revision notes

Section 1

What is the difference between a scalar and a vector?

A scalar quantity has magnitude (size) only. A vector quantity has magnitude AND a direction.

  • Scalar examples: distance, speed, mass, energy
  • Vector examples: displacement, velocity, acceleration, force, weight, momentum

Velocity is simply speed in a stated direction — that direction is what makes it a vector, not the size of the number.

Key termsscalarvectorvelocity
Common mistake

Students often say speed and velocity are the same thing — they have the same units but velocity always needs a direction to be complete.

Section 2

How do we calculate average speed and read distance-time graphs?

Average speed (m/s) = distance (m) ÷ time (s), so distance = average speed × time.

On a distance-time graph:

  • The gradient (slope) of the line equals the speed
  • A steeper gradient means a faster speed
  • A flat (horizontal) section means the object is stationary
  • A curved line means the speed is changing (acceleration)
Key termsaverage speeddistance-time graph
Exam tip

When asked to find speed from a distance-time graph, examiners want to see: gradient = change in y divided by change in x, with correct units.

Section 3

How do we calculate acceleration?

Acceleration is the rate of change of velocity:

a = (v − u) ÷ t

where v is final velocity, u is initial velocity and t is time, giving acceleration in m/s².

For problems without time, use:

v² − u² = 2 × a × x

where x is the distance travelled. This is useful when time isn't given or asked for.

Key termsacceleration
Example

A car speeds up from 5 m/s to 25 m/s in 4 s: a = (25-5)/4 = 5 m/s².

Section 4

How do we interpret velocity-time graphs?

On a velocity-time graph:

  • The gradient gives acceleration (steeper = greater acceleration)
  • A horizontal line means constant velocity (zero acceleration)
  • A negative gradient means deceleration
  • The area between the line and the time axis gives the distance travelled (for uniform acceleration, split the area into triangles/rectangles)

Comparing two lines on the same graph, the one with the steeper gradient is accelerating faster.

Key termsvelocity-time graph
Common mistake

A common error is finding distance from a velocity-time graph by reading the gradient instead of calculating the area — gradient always gives acceleration, area always gives distance, on this type of graph.

Section 5

How are speeds measured and estimated?

Light gates connected to a timer can measure the speed of an object as it passes, by dividing the length of the interrupting card by the time it blocks the beam.

Typical everyday speeds (approximate):

SituationTypical speed
Walking1.5 m/s
Running3 m/s
Cycling6 m/s
Car (urban)13 m/s
Sound in air330 m/s

The acceleration due to gravity in free fall is g = 10 m/s². Everyday accelerations (e.g. a car pulling away) are typically a few m/s².

Key termslight gateg

Must Know

  • Scalars have magnitude only; vectors have magnitude and direction
  • Average speed = distance ÷ time; distance = speed × time
  • Gradient of a distance-time graph = speed
  • a = (v − u) / t, and v² − u² = 2 × a × x
  • Gradient of a velocity-time graph = acceleration; area under it = distance
  • g = 10 m/s² for free fall on Earth

That's the notes covered.

Carry on to the next subtopic.