3.15 Relationships between linesIB Maths: Analysis and Approaches HL: Revision notes
Section 1
Four ways two lines can relate
- Coincident: the same line (parallel directions and a common point).
- Parallel: directions are scalar multiples, but no common point.
- Intersecting: not parallel, and they meet at exactly one point.
- Skew: not parallel and they never meet. This can only happen in three dimensions.
In two dimensions, two lines that are not parallel always intersect.
Calling parallel lines skew. Skew lines are by definition not parallel.
Section 2
A method for deciding
- Compare the direction vectors. If one is a multiple of the other, the lines are parallel: test whether a point of one line lies on the other. Yes means coincident, no means parallel and distinct.
- If not parallel, equate the position vectors using different parameters ( and ) and solve two of the component equations.
- Substitute into the third equation. If it holds, the lines intersect; if not, they are skew.
Choose the two simplest equations to solve, such as one where a parameter appears on its own.
Section 3
Finding the point of intersection
Once (or ) is found and checked in all three equations, substitute it back into its line to get the coordinates. Example: and meet only if the equation holds too. The and equations give , , and the equation then forces . The point is .
Using only two equations and forgetting to check the third. Two equations can always be solved; only the third tells you whether the lines really meet.
Section 4
Paths versus collisions
When describes motion, two paths may cross while the objects are never at the crossing point together. To test for a collision, use the same for both and solve .
For and , the paths cross at , but is there at and at , so there is no collision.
Must know
- Parallel directions: coincident (common point) or parallel (no common point).
- Non-parallel: intersecting (all three equations consistent) or skew (inconsistent, 3D only).
- Use different parameters for the two lines.
- Always check the third equation.
- A collision needs the same point at the same time.
That's the notes covered.
Carry on to the next subtopic.