Decision Mathematics 2: Game theoryEdexcel A-Level Further Maths: Topic test
20 questions, 54 marks
Edexcel A-Level Further Maths
Decision Mathematics 2: Game theory topic test
Total 54 marks
Name
Class
Date
- 1Two rival bakeries, Crust and Crumb, each choose one of three pricing strategies. The game is zero-sum and the pay-off matrix shows Crust's gain in daily sales (in hundreds of pounds). Crust chooses the rows and Crumb chooses the columns . The matrix is .(a)What is Crust's play-safe strategy?[1 mark]
- A
- B
- C
- D
(b)What is the value of the game to Crust?[1 mark]- A
- B
- C
- D
(c)Show that the game has a stable solution.[2 marks]Total for question 1: 4 marks
- 2Two ice-cream sellers, Ayla and Bran, each choose one of three pitches on a beach. The game is zero-sum and the pay-off matrix shows Ayla's change in daily takings (in pounds). Ayla chooses the rows and Bran chooses the columns . The matrix is .(a)What is the row maximin?[1 mark]
- A
- B
- C
- D
(b)Which pitch is Bran's play-safe strategy?[1 mark]- A
- B
- C
- D
(c)Explain why this game has no stable solution.[2 marks]Total for question 2: 4 marks
- 3Two bike-hire firms, Pedal and Quick, each choose a pricing policy. Pedal chooses one of two policies (rows) and Quick chooses one of three policies (columns). The game is zero-sum and the pay-off matrix shows Pedal's gain in weekly bookings: .(a)Pedal plays with probability and with probability . Find the value of that maximises Pedal's smallest expected gain, and find the value of the game.[3 marks](b)Find Quick's optimal mixed strategy, and explain why Quick should never play .[4 marks]
Total for question 3: 7 marks
- 4Two delivery apps, Dash and Zoom, compete for customers. Each month Dash chooses one of three promotions (rows) and Zoom chooses one of three promotions (columns). The game is zero-sum and the pay-off matrix shows Dash's gain in market share (percentage points): .(a)Use a dominance argument to reduce the game, and then find Zoom's optimal mixed strategy and the value of the game to Dash.[6 marks](b)Dash wants to find its own optimal strategy using the Simplex algorithm. Dash plays with probability . Add a suitable constant to every entry of the matrix and let be the value of the new game. Formulate Dash's problem as a linear programming problem in which is maximised, stating the objective, all the constraints and the non-negativity conditions.[6 marks]
Total for question 4: 12 marks
- 5Two railway companies, Alto and Brisk, each choose a timetable strategy. The game is zero-sum and the pay-off matrix shows Alto's gain in daily passengers (in hundreds). Alto chooses the rows and Brisk chooses the columns . The matrix is .(a)Which of Brisk's strategies can be removed by dominance?[1 mark]
- A
- B
- C
- DNo column can be removed
(b)Which matrix remains when all dominated strategies have been removed?[1 mark]- A
- B
- C
- D
(c)Alto plays with probability in the reduced game. Find the optimal value of and the value of the game.[2 marks]Total for question 5: 4 marks
- 6Ria and Cal play a zero-sum game in which Ria chooses the rows and Cal chooses the columns. The pay-off matrix shows Ria's gain and is . Cal plays column with probability , and the game is to be solved as a linear programming problem using the Simplex algorithm.(a)What is the smallest whole number that can be added to every entry so that no entry is negative?[1 mark]
- A
- B
- C
- D
(b)After the constant is added, let be the value of the new game and . Cal's problem is to maximise . Which constraint comes from the first row of the new matrix?[1 mark]- A
- B
- C
- D
(c)The optimal solution of this linear programme is and . Find Cal's optimal mixed strategy and the value of the original game.[2 marks]Total for question 6: 4 marks
- 7Two farm shops, Hill and Dale, compete for customers. Hill chooses one of two offers (rows) and Dale chooses one of four offers (columns). The game is zero-sum and the pay-off matrix shows Hill's gain in weekly customers (in tens): .(a)Hill plays with probability and with probability . Find Hill's optimal value of and the value of the game.[3 marks](b)Find Dale's optimal mixed strategy, explaining why Dale never plays or .[4 marks]
Total for question 7: 7 marks
- 8Two gyms, Atlas and Beam, compete for new members. Atlas chooses one of three campaigns (rows) and Beam chooses one of three campaigns (columns). The game is zero-sum and the pay-off matrix shows Atlas's gain in new members per month: .(a)Use dominance to reduce the game to a game, and hence find the optimal mixed strategy for each gym and the value of the game.[6 marks](b)Beam plays with probabilities and is the value of the game. Let . Formulate Beam's problem as a linear programme in that can be solved by the Simplex algorithm, and use your answer to (a) to state the optimal value of and of .[6 marks]
Total for question 8: 12 marks
End of questions
Written by the Exaim team, led by Shaun Daswani (Head of Upper Secondary, Improve ME Institute; MSc Financial Mathematics, Imperial College London; BSc, UCL) and Jason Daswani (operational lead, Improve ME Institute; LSE).