Linear transformationsAQA A-Level Further Maths: Revision notes
Section 1
Matrices as transformations
A matrix acts on a position vector by multiplication, , and so defines a linear transformation of the plane. The origin is always fixed. The key fact: the columns of are the images of the unit vectors and . If and then . This lets you write down any matrix from two images, with no formula to remember. Example: a transformation sends to and to , so , and .
To find a matrix, track where and go and write the images as columns, not rows.
Section 2
Standard 2D transformations
Learn these matrices (angles measured anticlockwise about the origin):
- Rotation through : . For anticlockwise this is ; for it is .
- Reflection in the -axis ; in the -axis ; in ; in .
- Enlargement, scale factor , centre the origin: .
- Stretch parallel to the -axis, factor : ; parallel to the -axis, factor : .
- Shear with the -axis invariant: ; with the -axis invariant: . To describe a transformation fully, name its type and give the key data: centre, angle and direction for a rotation; the mirror line for a reflection; the scale factor for an enlargement or stretch; the invariant line and where a point goes for a shear.
Writing a rotation matrix with the signs of swapped. Check with : an anticlockwise quarter turn must send it to .
Section 3
Successive transformations
If transformation has matrix and has matrix , then followed by has matrix . The matrix for the first transformation is on the right, next to the vector, because . Matrix multiplication is not commutative, so the order matters. Example: a clockwise quarter turn, , and a reflection in , . Then then is (reflection in the -axis), but then is (reflection in the -axis). Repeating a transformation times gives . Two shears in a row give .
Writing the matrices in the order the transformations are done. " then " is .
Section 4
Three-dimensional transformations
In 3D a transformation is represented by a matrix whose columns are the images of , and . The specification confines you to two types. Reflections in the coordinate planes change the sign of one coordinate: in , ; in , ; in , . Rotations about a coordinate axis leave that axis fixed. A positive angle is anticlockwise when looking from the positive axis towards the origin (the right-hand rule):
- about :
- about :
- about : The -rotation has its signs the opposite way round because is the positive turn about .
Copying the -rotation pattern for the -axis. Check the -rotation by testing that goes to .
Section 5
Worked examples and checks
Reflection after rotation. In 3D, is a rotation through about the -axis and is reflection in . Then followed by has matrix , and . Squaring a rotation. is a rotation about the -axis, and is a rotation through about the -axis. Check habits: test a matrix on and ; confirm the order of multiplication by asking which transformation acts first; and keep exact values () rather than decimals.
If a question says "describe fully", give the type and all the defining data, not just the name.
That's the notes covered.
Carry on to the next subtopic.
Exam questions on Linear transformations
- The matrix represents a transformation of the plane.The point is mapped by to . Find the coordinates of .2 marks
- The unit square has vertices , , and . It is transformed by the matrix .Describe fully the single transformation represented by .2 marks
- Transformation is a rotation through clockwise about the origin, and transformation is a reflection in the line .Find the single matrix that represents followed by .3 marks
Written by the Exaim team, led by Shaun Daswani (Head of Upper Secondary, Improve ME Institute; MSc Financial Mathematics, Imperial College London; BSc, UCL) and Jason Daswani (operational lead, Improve ME Institute; LSE).