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3.10 Vectors: concepts and algebraIB Maths: Applications and Interpretation HL: Revision notes

Section 1

Vectors and scalars

A scalar has magnitude (size) only, such as mass, time or speed. A vector has magnitude and direction, such as displacement, velocity or force.

A vector is drawn as a directed line segment: an arrow whose length shows the magnitude and whose arrowhead shows the direction. The vector from AA to BB is written AB→\overrightarrow{AB}, or as a single bold letter v\mathbf{v} (handwritten as v‾\underline{v}).

Two vectors are equal if they have the same magnitude and direction, wherever they are drawn. The vector −v-\mathbf{v} has the same magnitude as v\mathbf{v} but the opposite direction, and BA→=−AB→\overrightarrow{BA}=-\overrightarrow{AB}. The zero vector 0\mathbf{0} has no magnitude and no direction.

Key termsscalarvectordirected line segmentzero vector
Common mistake

Treating speed as a vector. Speed is a scalar; velocity is a vector with direction.

Section 2

Components and base vectors

In three dimensions the base vectors i\mathbf{i}, j\mathbf{j}, k\mathbf{k} are unit vectors along the xx-, yy- and zz-axes. Any vector can be written in terms of its components: v=(v1v2v3)=v1i+v2j+v3k.\mathbf{v}=\begin{pmatrix}v_1 \\ v_2 \\ v_3\end{pmatrix}=v_1\mathbf{i}+v_2\mathbf{j}+v_3\mathbf{k}. Column form and i,j,k\mathbf{i},\mathbf{j},\mathbf{k} form are interchangeable. In two dimensions use v=v1i+v2j\mathbf{v}=v_1\mathbf{i}+v_2\mathbf{j}.

Example: (2−12)=2i−j+2k\begin{pmatrix}2 \\ -1 \\ 2\end{pmatrix}=2\mathbf{i}-\mathbf{j}+2\mathbf{k}. The zero vector is (000)\begin{pmatrix}0 \\ 0 \\ 0\end{pmatrix} and −v-\mathbf{v} has every component of opposite sign.

Key termsbase vectorscomponents
Exam tip

If j\mathbf{j} is missing from an expression such as 3i+2k3\mathbf{i}+2\mathbf{k}, its component is 0, so the column vector is (302)\begin{pmatrix}3 \\ 0 \\ 2\end{pmatrix}.

Section 3

Adding, subtracting and scaling vectors

Add or subtract vectors component by component: (a1a2a3)±(b1b2b3)=(a1±b1a2±b2a3±b3).\begin{pmatrix}a_1 \\ a_2 \\ a_3\end{pmatrix}\pm\begin{pmatrix}b_1 \\ b_2 \\ b_3\end{pmatrix}=\begin{pmatrix}a_1\pm b_1 \\ a_2\pm b_2 \\ a_3\pm b_3\end{pmatrix}. Geometrically, to add, place the tail of the second vector at the head of the first (the triangle rule); the sum goes from the first tail to the last head. To subtract, add the negative.

Multiplying by a scalar kk multiplies every component: kvk\mathbf{v} has magnitude ∣k∣ ∣v∣|k|\,|\mathbf{v}|, and the same direction if k>0k>0 or the opposite if k<0k<0. Two vectors are parallel if one is a scalar multiple of the other: a=kb\mathbf{a}=k\mathbf{b}.

The resultant of several vectors, such as forces acting on a body, is their sum. Example: F1=6i+8j\mathbf{F}_1=6\mathbf{i}+8\mathbf{j} and F2=−2i+5j\mathbf{F}_2=-2\mathbf{i}+5\mathbf{j} have resultant 4i+13j4\mathbf{i}+13\mathbf{j}.

Key termsresultantparallel vectors
Common mistake

Checking only one component to show vectors are parallel. The same scalar kk must work for every component.

Section 4

Magnitude and unit vectors

The magnitude of v=(v1v2v3)\mathbf{v}=\begin{pmatrix}v_1 \\ v_2 \\ v_3\end{pmatrix} is ∣v∣=v12+v22+v32.|\mathbf{v}|=\sqrt{v_1^2+v_2^2+v_3^2}. A unit vector has magnitude 1. To normalise a vector, divide it by its magnitude: v∣v∣\frac{\mathbf{v}}{|\mathbf{v}|} is the unit vector in the direction of v\mathbf{v}. To rescale it to magnitude mm, multiply the unit vector by mm: m∣v∣v\frac{m}{|\mathbf{v}|}\mathbf{v}.

Example: find the velocity of a particle with speed 77 m s−1^{-1} in the direction 3i+4j3\mathbf{i}+4\mathbf{j}. ∣3i+4j∣=5|3\mathbf{i}+4\mathbf{j}|=5, so velocity=75(3i+4j)=4.2i+5.6j m s−1.\text{velocity}=\frac75(3\mathbf{i}+4\mathbf{j})=4.2\mathbf{i}+5.6\mathbf{j}\ \text{m s}^{-1}. Check: 4.22+5.62=7\sqrt{4.2^2+5.6^2}=7.

Key termsmagnitudeunit vectornormalise
Common mistake

Multiplying the direction vector by the speed. First divide by its magnitude, then multiply by the speed.

Section 5

Position vectors

The position vector of a point AA relative to the origin OO is OA→=a\overrightarrow{OA}=\mathbf{a}. The vector from AA to BB is AB→=OB→−OA→=b−a,\overrightarrow{AB}=\overrightarrow{OB}-\overrightarrow{OA}=\mathbf{b}-\mathbf{a}, "end minus start". The distance ABAB is ∣AB→∣|\overrightarrow{AB}|. The midpoint MM of [AB][AB] has position vector 12(a+b)\frac12(\mathbf{a}+\mathbf{b}).

Example: A(1,4,−2)A(1,4,-2) and B(3,7,4)B(3,7,4) give AB→=(236)\overrightarrow{AB}=\begin{pmatrix}2 \\ 3 \\ 6\end{pmatrix}, AB=4+9+36=7AB=\sqrt{4+9+36}=7, and M=(2,5.5,1)M=(2,5.5,1).

For a body moving with constant velocity v\mathbf{v} from the origin, its position after time tt is tvt\mathbf{v}.

Key termsposition vector
Common mistake

Subtracting the wrong way round. AB→=b−a\overrightarrow{AB}=\mathbf{b}-\mathbf{a}, not a−b\mathbf{a}-\mathbf{b}.

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Exam questions on 3.10 Vectors: concepts and algebra

  1. Vectors p=(2−12)\mathbf{p}=\begin{pmatrix}2 \\ -1 \\ 2\end{pmatrix} and q=(13−4)\mathbf{q}=\begin{pmatrix}1 \\ 3 \\ -4\end{pmatrix}.
    Find the vector of magnitude 1212 that has the same direction as p\mathbf{p}.2 marks
  2. Relative to an origin OO, the points AA and BB have position vectors OA→=(14−2)\overrightarrow{OA}=\begin{pmatrix}1 \\ 4 \\ -2\end{pmatrix} and OB→=(374)\overrightarrow{OB}=\begin{pmatrix}3 \\ 7 \\ 4\end{pmatrix}.
    Find the position vector of the midpoint MM of [AB][AB].2 marks
  3. A drone starts at the origin OO, which is at ground level. The unit vectors i\mathbf{i}, j\mathbf{j} and k\mathbf{k} point east, north and vertically upwards, and distances are in metres. The drone flies at constant speed 1212 m s−1^{-1} in the direction of the vector i+2j+2k\mathbf{i}+2\mathbf{j}+2\mathbf{k}.
    Find the velocity vector of the drone.3 marks
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Written by the Exaim team, led by Shaun Daswani (Head of Upper Secondary, Improve ME Institute; MSc Financial Mathematics, Imperial College London; BSc, UCL) and Jason Daswani (operational lead, Improve ME Institute; LSE).