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Mixed strategies: the graphical methodEdexcel A-Level Further Maths: Revision notes

Section 1

Mixed strategies and expected pay-offs

When a game has no stable solution, a player who always uses the same pure strategy can be exploited. A mixed strategy chooses each strategy with a fixed probability, picking at random each time. Rose plays row ii with probability pip_i, with ∑pi=1\sum p_i=1. Against any single column, Rose's expected pay-off is the sum of (probability of row ×\times entry). For (5124)\begin{pmatrix} 5 & 1 \\ 2 & 4 \end{pmatrix} with row 1 played with probability pp:

  • against column 1: 5p+2(1−p)=2+3p5p+2(1-p)=2+3p
  • against column 2: p+4(1−p)=4−3pp+4(1-p)=4-3p. Rose's optimal mixed strategy maximises the worst of these. Setting 2+3p=4−3p2+3p=4-3p gives p=13p=\frac13 and a value of the game of 33. The value is the expected pay-off to Rose each play, in the long run.
Key termsmixed strategyexpected pay-offoptimal strategy
Common mistake

Writing the second row's pay-off without the factor (1−p)(1-p). Both rows must be weighted by their probabilities.

Section 2

The graphical method for 2×n2\times n games

If Rose has two rows and Colin has nn columns (n=2,3,4n=2,3,4), let Rose play row 1 with probability pp, 0≤p≤10\le p\le1. Each column gives a straight line for Rose's expected pay-off against that column. Draw all the lines for 0≤p≤10\le p\le1. Whatever Rose does, Colin will choose the column that is worst for her, so her guaranteed pay-off is the lowest line at each pp (the lower boundary). She picks pp at the highest point of this lower boundary, which is where an increasing line meets a decreasing one. The height there is the value of the game. Example: (614253)\begin{pmatrix} 6 & 1 & 4 \\ 2 & 5 & 3 \end{pmatrix} gives lines 2+4p2+4p, 5−4p5-4p and 3+p3+p. The lower boundary peaks where the lines for columns 2 and 3 meet: 5−4p=3+p5-4p=3+p, so p=25p=\frac25 and the value is 175\frac{17}{5}. Column 1 is above the boundary there, so Colin never uses it.

Key termslower boundaryexpected-pay-off line
Exam tip

Plot with pp from 00 to 11 on the horizontal axis, label each line with its column, and shade the lower boundary before looking for its peak.

Section 3

Finding the other player's strategy

The two lines that meet at the peak tell you which of Colin's columns he actually uses, and only those two columns are played. Solve the resulting 2×22\times2 game for Colin: let him play one of the two columns with probability qq, make Rose's expected pay-off the same for both rows, and solve for qq. His other columns have probability 00. Continuing the example (columns 2 and 3): row 1 gives q+4(1−q)=4−3qq+4(1-q)=4-3q and row 2 gives 5q+3(1−q)=3+2q5q+3(1-q)=3+2q; equating gives q=15q=\frac15. Colin plays column 2 with probability 15\frac15, column 3 with probability 45\frac45 and column 1 never. The value is 4−35=1754-\frac35=\frac{17}{5}, matching Rose's side.

Key termsunused strategy
Common mistake

Leaving out the zero probabilities. State the probability for every strategy, including those never played.

Section 4

The graphical method for n×2n\times2 games

If Rose has nn rows and Colin has two columns, work from Colin's side. Let Colin play column 1 with probability qq. Each row gives a line for Rose's expected pay-off, and Colin picks qq to minimise the highest line: the lowest point of the upper boundary. Example: (266143)\begin{pmatrix} 2 & 6 \\ 6 & 1 \\ 4 & 3 \end{pmatrix} gives 6−4q6-4q, 1+5q1+5q, 3+q3+q. The upper boundary is lowest where rows 1 and 2 meet: 6−4q=1+5q6-4q=1+5q, so q=59q=\frac59, with value 349\frac{34}{9} (row 3's line is only 329\frac{32}{9} there). Rose then plays only rows 1 and 2, in the 2×22\times2 game: 6−4p=1+5p6-4p=1+5p gives p=59p=\frac59.

Key termsupper boundary

Section 5

Exam method and interpretation

  1. Define the probability clearly (pp or qq and for which strategy).
  2. Write each line in simplified form and plot or sketch them.
  3. Identify the optimum (highest point of the lower boundary, or lowest point of the upper boundary) and solve by equating the two lines.
  4. State both players' strategies, with zero probabilities, and the value with its sign: a positive value favours Rose.
  5. Interpret in context: the value is the average gain per play in the long run, not what happens each time.
Exam tip

Check your answer by substituting pp into every line: the lines for unused columns must give at least the value.

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Exam questions on Mixed strategies: the graphical method

  1. Rose and Colin play a zero-sum game with Rose's pay-off matrix (3−1−24)\begin{pmatrix} 3 & -1 \\ -2 & 4 \end{pmatrix}, where Rose chooses the rows. Rose plays row 1 with probability pp and row 2 with probability 1−p1-p.
    Find Colin's optimal strategy.2 marks
  2. Rose and Colin play a zero-sum game with Rose's pay-off matrix (2−14−33−2)\begin{pmatrix} 2 & -1 & 4 \\ -3 & 3 & -2 \end{pmatrix}, where Rose chooses the rows. Rose plays row 1 with probability pp and row 2 with probability 1−p1-p.
    Find Colin's optimal strategy.2 marks
  3. A zero-sum game has Rose's pay-off matrix (4−113−25)\begin{pmatrix} 4 & -1 \\ 1 & 3 \\ -2 & 5 \end{pmatrix}, where Rose chooses the rows. Colin plays column 1 with probability qq and column 2 with probability 1−q1-q.
    Find Colin's optimal strategy.3 marks
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Written by the Exaim team, led by Shaun Daswani (Head of Upper Secondary, Improve ME Institute; MSc Financial Mathematics, Imperial College London; BSc, UCL) and Jason Daswani (operational lead, Improve ME Institute; LSE).