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Mixed strategies: the graphical methodEdexcel A-Level Further Maths: Subtopic test

10 questions, 27 marks

Edexcel A-Level Further Maths

Mixed strategies: the graphical method

Total 27 marks

Name

Class

Date

  1. 1
    Rose and Colin play a zero-sum game with Rose's pay-off matrix (3−1−24)\begin{pmatrix} 3 & -1 \\ -2 & 4 \end{pmatrix}, where Rose chooses the rows. Rose plays row 1 with probability pp and row 2 with probability 1−p1-p.
    (a)
    Which expression is Rose's expected pay-off when Colin plays column 1?
    [1 mark]
    • A5p−25p-2
    • Bp+2p+2
    • C3p−23p-2
    • D4−5p4-5p
    (b)
    What is the value of the game to Rose?
    [1 mark]
    • A35\frac35
    • B33
    • C−1-1
    • D11
    (c)
    Find Colin's optimal strategy.
    [2 marks]

    Total for question 1: 4 marks

  2. 2
    Rose and Colin play a zero-sum game with Rose's pay-off matrix (2−14−33−2)\begin{pmatrix} 2 & -1 & 4 \\ -3 & 3 & -2 \end{pmatrix}, where Rose chooses the rows. Rose plays row 1 with probability pp and row 2 with probability 1−p1-p.
    (a)
    The expected pay-off lines for columns 1 and 2 intersect at which value of pp?
    [1 mark]
    • A12\frac12
    • B13\frac13
    • C23\frac23
    • D49\frac49
    (b)
    Which column does Colin never play in an optimal strategy?
    [1 mark]
    • AColumn 1
    • BColumn 3
    • CColumn 2
    • DNone: he uses all three columns
    (c)
    Find Colin's optimal strategy.
    [2 marks]

    Total for question 2: 4 marks

  3. 3
    A zero-sum game has Rose's pay-off matrix (4−113−25)\begin{pmatrix} 4 & -1 \\ 1 & 3 \\ -2 & 5 \end{pmatrix}, where Rose chooses the rows. Colin plays column 1 with probability qq and column 2 with probability 1−q1-q.
    (a)
    Find Colin's optimal strategy.
    [3 marks]
    (b)
    Find Rose's optimal strategy and the value of the game.
    [4 marks]

    Total for question 3: 7 marks

  4. 4
    Two supermarkets, X and Y, each choose a promotion. The pay-off matrix shows the change in daily customers (in hundreds) for X, where X chooses between two promotions (the rows) and Y chooses between four (the columns): (3−214−142−3)\begin{pmatrix} 3 & -2 & 1 & 4 \\ -1 & 4 & 2 & -3 \end{pmatrix}. Every customer gained by X is lost by Y. X plays row 1 with probability pp and row 2 with probability 1−p1-p.
    (a)
    Use a graphical method to find X's optimal strategy and the value of the game to X.
    [6 marks]
    (b)
    Hence find Y's optimal strategy and interpret the value of the game in context.
    [6 marks]

    Total for question 4: 12 marks

End of questions

Written by the Exaim team, led by Shaun Daswani (Head of Upper Secondary, Improve ME Institute; MSc Financial Mathematics, Imperial College London; BSc, UCL) and Jason Daswani (operational lead, Improve ME Institute; LSE).